28 December 2015

Can't run Bioshock on windows 7/8/10? This is the fix

Hello there readers,and welcome to my blog. It's Christmas time and it's also the times for the glorious steam winter sale ( thank you Lord Gaben). Scrolling through the great deals on steam and suddenly you find bioshock triple pack for dirt cheap. Without thinking too much, you grab the bundle and get ready for non-stop bioshock trilogy play.

Ahh little sister

Then come the part when you try to run Bioshock. Instead of the game, you are greeted by an error message (0x00003 error or some sort) preventing you from playing your beloved game. Fear not because i will tell you how to fix this.

1. Try to run the games as admin.

2. Run the game for compability mod for windows vista sp2 (or older). You need to test it yourself because it varies for every person

You also may encounter no sound glitch. You may encounter this if you have realtek onboard sound card. To fix this, simply ;

1. Open control panel, click "Hardware and Sound", click "Sound", click "recording" tab; then right click in the middle of the window where the devices are and tick "show disconnected devices". This will bring up Stereo Mix for you to enable and Bioshock/Windows 7/8/10 sound problems gone.

2. If the method above doesn't help you simply plug in the microphone (somehow plugging in microphone automatically activate stereo mix)

If the above methods work for you guys dont forget to tell me in the comment section below. That's all from me and happy gaming.


5 February 2015

Call of Duty: Advanced Warfare

Hello there this is Accel and welcome to my review of Call of Duty : Advance Warfare. This is the latest installment of this series. This game is developed by Sledgehammer Games for ps4/xbone/pc while for the ps3/xbox360 version is being developed by High Moon Studios and published by Activision. This game was released on November 4 worldwide on all platform except for the Day Zero edition whivh been released a day earlier.

Game link : www.callofduty.com/advancedwarfare
Steam link : http://store.steampowered.com/app/209650/


With Advanced Warfare, Activision is taking the extremely successful Call of Duty mostly to places it’s already been, which is to say this is a game about war, shooting, explosions and guns. But it’s also taking a stab at some realistic futurism with the ‘ Exo ’ suits your character gets to wear, which augment your ability to navigate your environment and deal damage to your enemies, and weapons that boast some plausible improvements over their counterparts of today. And of course, Kevin Spacey is all over the place.

Here’s a disclaimer up front: I don’t usually spend that much time playing these kinds of games. My interests favor old weapon, some world war II  action and Captain Price. That said, I also cut my teeth on classics like Halo for the PC, the Killzone games and Ghost Recon games. Still, I’m coming to Call of Duty: Advanced Warfare with only a casual knowledge of the games in the series that precede it.

That said, I thoroughly enjoyed Call of Duty: Advanced Warfare’s single player campaign. It struck a good balance between exposition, basic instruction and making sure you get to the action right away at the beginning, jumping you right in at the start and only then peeling back for the traditional “oh here’s some training simulation” to refine the basics you pick up in the initial live combat opening level.

What surprised me about Advanced Warfare most might’ve been how much I enjoyed its story. The plot, while both predictable and shallow, was nonetheless solidly put together, well-told and well-acted by both the animated characters (which look fantastic on the PlayStation 4, by the way) and the voice actors behind them, which include Spacey in a key role that’s probably really best described as the lead, given his screen time, Troy Baker as the player character Jack Mitchell, and Gideon Emery as the creatively-named “Gideon.”

While the story isn’t going to blow anyone away, even with its big ‘twist’ (which you should be able to see coming from basically the opening cutscene) it’s sort of like any good big budget action movie, in that it’s a simple story, well-told, with a focus on action and special effects that makes up for the lack of a deep narrative. Again, I’m not the most familiar with this series, but as far as action games go, this is one of the better recent entrants from a story perspective.

Exo skeleton Yeah 

On the gameplay side, Call Of Duty delivers typically solid first-person shooter action. The fundamentals are all well done, as is the new arsenal of weaponry. Each gun can be found throughout the game outfitted with a number of different sights and scopes, and you’ll find pretty quickly that you’ll likely prefer one type over another. Tracking down the right weapon variant for your play style adds to the experience, and I quickly found I’d become either frustrated when I couldn’t find a weapon with a threat indicator, or feel a wave of relief wash over me when I could.

As for the Exos, the exoskeleton augmentation suits that soldiers wear in Call Of Duty: Advanced Warfare, they do indeed offer fun gameplay tweaks, including the ability to jump much farther than you can normally in games like this, a hover break for steep descents, grappling hooks for zipping around maps and quietly taking down bad guys, and much more. Each mission has a different loadout, and pretty rigorously guides and limits your use of these new features, but in multiplayer it’s up to you to determine what powers you carry, and how you use them.

Multiplayer is a part of Call of Duty that is markedly improved in this generation, in part because the Exo’s really open up the game for the kind of fun that the series’ ultra-realistic approach just couldn’t offer, as opposed to something like what Titanfall or the Halo series provides. The Exo’s abilities make it easier for new players to run away when they need to, and the Combat Readiness Program that lets new users slowly immerse themselves in multiplayer without verbal assaults or even a stable identity to be ashamed of is a terrific touch.

Of course, I still suck at Call of Duty: Advanced Warfare multiplayer, and I’m easy fodder for more experienced players in standard games. The inclusion of the excellent co-op assault mode makes for terrific local cooperative multiplayer experiences, however, and I’m old school enough that this more than makes up for an online multiplayer component that’s still dominated by the most dedicated, mostly obnoxious hardcore players.

In short, Call Of Duty: Advanced Warfare is a reboot of sorts for the series, and that proved enough of a hook to get me back into the franchise, whereas previously I had been frustrated by Ghost and Black Ops II. Too often, studios can rest on their laurels with a successful series, but Activision has done a lot more than that here, and the result is a great game. For all of that great reason I will give this game a score 8.5 out of 10. Definitely worlth trying.

15 August 2014

Sniper Elite III Review

Helo therei'm Accel and this is my review of Sniper Elite III. I couldn't write for the past month because I been really busy with school work lately and I'm really sorry. By the way, The title alone gave me reason to joyously dive into the action. No matter the shooter combat game I’ve enjoyed over the years, be it “Gears of War” to “Call of Duty,” the Holy Grail has always been discovering a coveted sniper rifle and Sniper Elite III is a great games for me. Sniper Elite III is a game where you shoot people silently and some how there a cameraman with slowmotion x-ray cam showing the shot if you hit somewhere nasty.

Game Link: http://www.sniperelite3.com/
Steam link: http://store.steampowered.com/app/238090/



What comes to mind when you think of Rommel and Monty’s monumental tussle for the Maghreb? Possibly not narrow canyons strewn with tank wrecks, Petra-like cliff temples, medieval castles swarming with Axis soldiers, and secret weapons factories carved into mountains. Rebellion’s level architects and texture artists know a thing or two about creating atmosphere and encouraging tactical experimentation, but chop down the date palms, chip off the pretty zellige tiles, and still the gust-driven dust flurries and the levels could be set just about anywhere. For most of the 11 or so hours it took me to sneak, stab, snipe and Welrod my way through the eight mission single-player campaign, I was waiting for The Desert Mission, the op that would send me out onto the dunes and the rocky plains… abandon me in the Qattara Depression to brave sandstorms and shoot at mirages. I still can’t quite believe that mission never materialised.

Objectives tend to be as genre-endebted as the environments. When the Top Brass want an enemy sharpshooter eliminated, mine-laying party discouraged, or convoy observed, they call on one of your off-screen understudies. You’re the square-jawed, stubble-scalped Afrika Korps bogeyman summoned when they need a heaving hornets’ nest infiltrated, some blueprints stolen, prisoners freed, bigwigs assassinated, or thermite placed.

Before all this you have to locate your targets first. Your binoculars allow you to 'tag' your enemies so you don't lose track of them, but rather than simply placing a small marker on your screen or map, you're instead shown their full silhouette at all times, even as they then move away and obscure themselves behind layers of walls, foliage and other scenery.

It goes without saying that a little artistic licence is being used here for the sake of fun - not even the greatest snipers in the world have Superman's x-ray vision - so it's best just to roll with it.

After all, it may not be authentic, but it does make for more entertaining gameplay. Take your time to spot as many upcoming enemies as you can and your reward is a number of silhouettes wandering around on your screen, blissfully unaware you're now planning a course of attack.

However, that's not to say they're without fault. Sniping is about as satisfying as it gets, and the slow-motion bulletcam (complete with disturbingly detailed x-rays of the enemy's insides bursting, breaking and shattering) is gruesome but gratifying in a B-movie kind of way, as you can see by this picture.

gruesome
 But sometimes you can be certain you've got a direct hit (playing on the standard Marksman difficulty brings up a red dot showing where your bullet will hit) and you'll miss, causing the enemy to react to your gunshot and your hiding position to be compromised.

This can also occasionally happen in close quarters with your handgun - understandable given that nobody's a perfect shot, but frustrating when the bewildering lack of a melee attacks means your best course of action is to run off and hide, hoping you don't get shot in the back in the process.

Sadly, the AI - something Rebellion pinpointed as a major area it wanted to improve - still leaves a lot to be desired at times. It can be remarkable how close you can get to an enemy without him spotting you, and when he does it takes a while for him to engage.

Of the 18 or so hours I’ve spent with Sniper Elite 3 thus far, roughly a third has been spent in the company of sentient snipers. In addition to the solo attractions – the campaign and wave-survival challenge modes – there’s a pair of co-op missions and a slim yet effective selection of adversarial multiplayer game types. In ‘No Crossing’ the purest and most static of the MP styles, two teams trade cagey killshots across impassible gullies. With no danger of getting flanked or shot in the back of the head by infuriating insurgents, play basically boils to choosing a promising spot, then watching and waiting…

Sniper Elite III is not without its flaws, but these are outnumbered by the sheer satisfaction it provides when everything works as it should. The sniping feels right, the slow-mo kills are disgustingly moreish and each combat area is large and diverse enough to encourage multiple playthroughs with different methods of approach.

The Sniper Elite series has never threatened to topple the Battlefields or Call Of Duties of this world, and this third entry never really comes close to changing that. But for those looking for a less gung-ho, more methodical approach to a war game, then ropey AI aside you could do a lot worse than this.For me, I think this game deserve 7 out of 10



23 May 2014

Counter-Strike Creator Minh Le Confirms The Existence Of Half-Life 3 And Left 4 Dead 3


Minh ‘Gooseman’ Le, one of the co-creators of the original Counter-Strike, has let slip that both Half-Life 3 and Left 4 Dead 3 are in development.

Speaking in an interview live on Twitch TV, Le confirmed what everyone has been hoping for, that both Half-Life 3 and Left 4 Dead 3 are being worked on by Valve and he has personally seen the new Left 4 Dead in action…



crimsonheadGCN over on NeoGAF spotted the interview earlier today, in which Le says he’s seen some concept art of now-almost-mythical Half-Life 3.

"I think it's kinda public knowledge, that people know that it is being worked on,” said Le. “And so if I were to say that yeah, I've seen some images, like some concept art of it, that wouldn't be big news to be honest. But yeah, I mean like I guess I could say that I did see something that looked kinda like in the Half-Life universe. And I mean it wouldn't surprise anyone if I said they're doing it, they're working on it, yeah. So to go on a limb I'd say I did see some concept art for Half-Life 3."

No doubt Valve's trained team of assassins are hunting him down as we speak, but Le was keen to also to point out the existence of Left 4 Dead 3 which, up until now, Valve has neither confirmed nor denied.

"You know, the one thing I'm really excited about is Left 4 Dead, the new Left 4 Dead. I saw it, it looks great. I was really excited when I saw that, I was like "wow, this looks great". Cos I really enjoyed Left 4 Dead, it was just one of those games that really just changed the industry. I think at the time there wasn't many good co-op games, so yeah, this is a great co-op game."

There’s hope then for those still optimistic that Valve is working on an eventual Left 4 Dead 3 and Half-Life 3, although if Gooseman’s info is correct then it sounds like both projects may still be some way off.

When do you think this pair of highly-anticipated titles will finally see the light of day?

Which of these two heavyweights are you looking forward to most?

Let me know!

21 May 2014

Space Hulk Gets New Co-Op Mode And Five Mission DLC


Good news for fans of Full Control’s Space Hulk; the Danish development studio has announced today that the title now has co-op mode.

In addition to the new game mode, the latest free patch contains a number of bug fixes and updates. It coincides with the release of a new campaign for the game - “Harbinger of Torment”...

Thomas Hentschel Lund, CEO of Full Control, spoke of the studios excitement regarding the game’s new co-op mode. “It’s been in development for several months now, as we made a complete overhaul of the multiplayer mode to make it a seamless experience so players can easily jump into a co-op game. In honor of launching co-op we are also releasing a new five-mission campaign, ‘Harbinger of Torment’, that is now available to Windows, Mac and Linux players”.

The Harbinger of Torment DLC is designed to tie in with the new cooperative mode, and is specifically designed for 4 player co-op on PC, Mac and Linux. Full Control said the following about the new mission. “As the Space Hulk, the Harbinger of Torment, emerged from the warp it was discovered to be on a collision course with the planet Baal. Several attempts were made to change course, but all failed. A team of the Imperium’s finest warriors is sent to the Harbinger of Torment to try and reverse the engines or stop them altogether. Failure is not an option.”

The Harbinger of Torment campaign contains five missions based on Games Workshop's original Space Hulk story arc, and will be available for $4.99/€4.99/£3.99.

Space Hulk originally hit PC back in 2013. Set in the Warhammer 40,000 universe and based on the best-selling board game of the same name, Space Hulk is a 3D turn based strategy set in a lost and ancient space vessel infested with predatory alien Genestealers.

Are you a Space Hulk fan? What do you think to the addition of a co-op mode and extra co-op missions?

Tell me what you think.

20 May 2014

CryTek Developer Warns PS4 And Xbox One Facing Huge RAM Limitations


Ryse: Son of Rome developer CryTek has warned that being limited to 8GB of RAM will be a huge shortcoming for both the Xbox One and PlayStation 4.

Both current-gen consoles come packing 8 gigs of memory, a huge chunk of which is taken up by each system’s OS. While many of the early titles have looked fantastic, CryTek’s business development manager Sean Tracy has said that it is already encountering RAM limitations on PS4 and Xbox One…



Speaking in an interview with GamingBolt, Tracy claimed that “Though the PS4 and Xbox One don’t offer an enormous jump over the previous generation in terms of raw processing power, the custom AMD APU’s within both platforms represent a huge leap forward in terms of integration and capability.

“We are delighted with the updates to the next-gen hardware but of course always want more! The unified architecture of the [Accelerated Processing Units] allows us to easily leverage massive amounts of resources for all kinds of features including rendering, physics, animation and more.”

While this may all sound like great news for console gamers, Tracy was quick to put the kibosh on this news, signalling alarm when revealing that Xbox One launch title Ryse: Son of Rome pushed the system to its limit thanks to RAM limitations.

“I would have to agree with the viewpoint that 8 gigs can easily be filled up, but also keep in mind that developers don’t necessarily even have access to all 8 gigs of it,” Tracy continued. “For example the Xbox One retains some of the RAM for OS purposes.

“We already had to manage quite intensely our memory usage throughout Ryse and this will be one of the limiting factors surely in this generation. As hardware gets stronger the complexity of scenes can be increased and the dynamism within them. However, with that said it’s not the raw power alone that will allow for photorealistic graphics but technology that intelligently scales and utilizes all that the hardware has to offer.”

It’s worth bearing in mind that the Xbox 360 and PlayStation 3 both came packing a meagre 512MB of RAM, which was still enough to produce gaming beauties such as The Last of Us, Grand Theft Auto V, and Halo 4.

Do you think this console generation will age quicker than any before it?

The Xbox 360 took a whopping 8 years to be succeeded by the Xbox One, how quickly do you think Sony and Microsoft will come back with new consoles?

Let me know!

12 May 2014

Five Games Releasing In May To Play On Integrated Graphics


Have you played Daylight with any integrated graphics GFX solutions? How is it running for you? Let me know in the comments!

The Incredible Adventures Of Van Helsing II

If you love a bit of good, old fashioned, monster-clicking ARPG fun, chances are you may have played the first outing of The Incredible Adventures Of Van Helsing when it launched last May. Now round two is about to hit PC, and like its predecessor, it fully supports integrated graphics. It specifies Intel HD 4000 as minimum, but if the game is as well optimised as its predecessor (which ran on Intel HD 3000 smoothly on low settings) those with lower-end rigs should find this game more than playable. Check out my beta preview impressions for more information on The Incredible Adventures Of Van Helsing.

Tropico 5

El Presidente is back for a fifth instalment of island-sim Tropico, and the Kalypso Media title is easy on the graphics. Tropico 5 - which allows players to travel through time and watch your island develop from the 19th century to the near future - has Intel HD 4000 listed as minimum requirements, so this or anything more powerful should run. Depending on Tropico 5's optimisation, it should be able to run pretty decently on laptop versions of this GFX with lower settings, too.

Transistor

Supergiant’s 2011 Bastion is arguably one of the greatest indie ARPGs ever made, combining beautiful visuals and mindblowing soundtrack with brilliantly fun gameplay. The California-based studio is just about to release its second title - Transistor - and the great news is that the game should happily run on integrated graphics. It specifies Intel HD 3000 as minimum, so anyone with this solution or better should be able to dive in to the enchanting world of Red and her time-bending sword come May 21st.

Dynasty Warriors 8: Xtreme Legends Complete Edition

Dynasty Warriors 8: Xtreme Legends Complete Edition packs a vast amount of new content in for its release this May, and the latest iteration of the long-running action series is easy on the system, too. Although - unlike the other titles on this list - it doesn't specify Intel graphics requirements, the minimum settings ask for a GeForce 8600 GT, over which Intel HD 4000 graphics should have a slight edge assuming the rest of your rig is up to task.

Of course, there's always a whole host of indie games around that will run on lower settings. My personal indie hype for the month is Always Sometimes Monsters, a little 8-bit open world that I've had my eye on for a while.

Which games are you most hyped for this month? What will you be playing on integrated graphics in May?

Tell me your thoughts in the discussion area.