26 February 2014

Thief 2014 Review

Hello there,I'm Accel and this is my review on Thief 2014.This is a stealth video game developed by Eidos Montreal and published by Square Enix.It is a revival of the cult classic Thief series of stealth games, of which it is the fourth game.This game is released across all platform including last-gen consoles on February 2014.

Game link:http://www.thiefgame.com/agegate?locale=us
Steam link:http://store.steampowered.com/app/239160/


Thief, the grandfather of the modern stealth genre and a classic series originally crafted by Looking Glass Studios in 1998 (yes, GR has been around for that long), just might be the most audacious video game for Eidos Montreal to reboot. It carries the lofty weight of expectation from retro gamers and critics who recall the innovation Thief brought to action adventures, as well as the accepted weight of today's triple-A standards in game production and design. Somewhere in its secret hideaway, Eidos Montreal concocted a workable mixture of the two, making compromises where it could and sacrifices where it couldn't. The result should moderately satisfy both old-school and new-school gamers, but suffers from lackluster presentation and several mechanical mishaps.

Thief is a reboot, but it once again puts us in control of the aforementioned Garrett, a master thief who for some inexplicable reason feels the need to steal every little trinket he sees instead of merely focusing on the prize at hand. As you might expect from a game about thievery, it's a stealth game played out from the first-person perspective. You'll take on all manner of jobs around The City—one part medieval-era slum, one part Industrial Revolution-era factory town.

This time you have amnesia, of all things (video game trope #1: check). After a job gone wrong, you awake to find you've forgotten the last year. What were you doing the whole time? Why is the entire city ravaged by a plague known as The Gloom? And who the hell did the people of this city call on to do their interminable, inane fetch quests while you were gone?

As you might suspect, the stealth system focuses on light and shadow as indicated by the ever-present light gem, situated in the bottom-left corner of the screen. It feels strange to have guards walk four feet in front of you and pass you by without making so much as a blink if you're in the dark, but at least it contributes to that "hide in shadows" fantasy. Other times, the point is to avoid eye contact with guards at all costs. Taken together, it's all about shooting torches with water arrows, swooping from shadow to shadow, throwing bottles as distractions, avoiding birds and hounds, dragging bodies into places where the City Watch won't notice, and climbing ropes when they're looking away.

But once started, the story is actually fairly compelling in that summer blockbuster way we've all come to expect from AAA games. It's an amalgam of a bunch of game tropes—for instance, game trope #2: level taking place in a mental institute, and game trope #3: vital information conveyed through notes conveniently scattered around the level—but it's all pieced together with enough intrigue and tragedy that it held my attention through at least the back half of a solid 20+ hour experience.

Thief plays a lot like a Dishonored prototype. Like Dishonored, except you're not quite as agile, and you suck at combat. In other words, like Dishonored before Arkane really figured out what would set Dishonored apart. And, as a result, I spent most of my time with Thief wishing I could just replay Dishonored.

Thief feels torn between tradition and modernity. It wants so badly to feel like original Thief, but it also wants to feel approachable like Dishonored. As a result, it's something of an unholy abomination of the two. Thief even has a pseudo-teleport: An action the game labels "swooping," which allows you to run rapidly across a brightly lit area without being seen, as if the guards are too dumb to see the man clearly sprinting across the light in front of them.

For Thief, slow and steady wins the race, and careful exploration is rewarded with extra collectibles and will have Garrett not be caught off-guard by traps. Most levels, though usually linear as a whole, have one or two paths off the beaten path, like a secret set of stairs inside a greenhouse or a brothel with a boiler room that can be used to knock out all of its inhabitants. Using focus vision for just a brief second helps too, since it reveals important objects in the area just like Detective Mode in the Batman: Arkham series.

Polishing is the most noticeable issue with Thief, particularly the quality of the graphics and audio. Thief isn't the first title to copy and paste character models throughout the world, but sometimes more than several models can be seen populating the same tavern, though with just different outfits. The lip-syncing and the facial animations feel stiff, and the textures don't have the highest resolution. NPC dialogue repeats itself often, sometimes in immediate succession, and its volume tends to be high no matter whether Garrett dashes in a busy street, crouches in a vent, or hides in an enclosed room with shuttered windows that need a crowbar to open. Consequently, the audio can get disorienting.So in the end I would like to give this game a score 7 out of 10.So what do you guys think. Let me know.

23 February 2014

WRC Powerslide review

Hello there,I'm Accel and this is my review on WRC Powerslide.This game is developed by Milestone and published by Black Bean Studios.Milestone’s WRC series and I have a long history. I’ve played each of the four games. The series has evolved from TV presentation to arcade presentation. It’s tried to be rally sim and tried to be a WRC-licensed Dirt game. Every time it makes a change, they take two steps forward and at least one step back.

Game link: http://www.wrcpowerslide.com/
Steam link: http://store.steampowered.com/app/256350/

this is not WRC Powerslide footage

With WRC Powerslide, Milestone has completely gotten away from proper rallying. Instead, Powerslide is a WRC karting game. While I’ve been looking for the proper WRC series to embrace being a proper rally sim, Powerslide proves that you don’t actually know what you want from gaming until you get it.

While WRC proper has you racing your rally car by yourself on a stage to set the fastest cumulative time over a series of special stages in a rally, WRC Powerslide has four cars racing the same special stage at the same time to be the first across the line.

You don’t have to play this as a karting game, though. There’s an option to turn off collisions and powerups which effectively makes it four ghost cars racing to be the first to the line. Unfortunately, Milestone combined activation of collisions and powerups to one line. It would have been nice to turn off just powerups to make Powerslide a WRC rally cross game.

In my experience, that option is necessary because the computer always seems to get you in the final tenth of a stage. It’s inevitable that you’ll get hit with a lightning bolt or hail storm while on the point with the finish in sight and have nothing to answer back with. Maybe I just have bad luck but the AI tend to lead only first 10% and last 10% of any race thanks to the powerups.

One good thing about Powerslide is that the game has some fantastic catchup logic (at least, in the single player mode). No matter how far behind or ahead you are at any point of the race (barring the very end), everyone is bunched up within a couple of seconds at the finish line. It makes for some exciting racing and a few stages where I’ve won with a recorded margin of victory of 0.00 and 0.01 seconds.

There’s only really two game modes in WRC Powerslide. There’s multiplayer which is just online multiplayer. And there’s single player which involves winning races in each category to unlock races and cars. However, you must win the specific race to unlock the next race. For example, if the requirement to unlock the next race is to win the preceding stage in a Class 3 car, winning in a WRC car doesn’t work. That unlocks a car but not the event. It’s a great game for completionists but progression is a massive pain if you just want to race. Considering that there’s only one event open when you first boot up the game and you have to win with that one specific class, the progression system is almost demoralizing.

Its not all positives for Powerslide. The worst problem, by a wide margin, is the camera. The camera is positioned at a high angle behind you car but isn’t fixed directly behind the car. It’s a little off the side but isn’t at a set angle. It moves about slightly as you navigate the stages almost like a camera on a chasing helicopter. While it’s still better than the helicopter camera in Real World Racing, it’s very disorienting at first though it does get slightly better as you get used to it. You can’t get used to having your view obstructed by the environment as a result of the camera. I can only assume this is done in a way to limit what the game has to render to ease the hardware load on the engine considering four cars are on screen at all times.

There are some issues that keep it from being among the best karting games you’ll play but that $10 price point means that you’re assured bang for your buck. If Codemasters ever makes F1 Race Stars 2, they need to take some notes from WRC Powerslide. This is easily the best WRC game to come out for the last five years..I would give this game a score 7 out of 10.

21 February 2014

Short News Friday #6

Call of Duty: Ghosts might have got a fair bit of flak when it released back in November, but Activision’s shooter is still the leading military might in the world of multiplayer shooters.



If you haven’t hopped on board yet and you like all things free, then count yourself lucky, because the multiplayer component of Infinity Ward’s outing is entirely free to play until Monday. That is, if you haven’t found yourself spoiled rotten by Titanfall already…

In time, you will come to hate this map as much as I do
Steam users will be able to download the game entirely free of charge from right now, allowing them to put the shooter through its paces. Unfortunately the multiplayer component doesn’t capitalise on the legendary fish AII, so you’ll have to just make do with an unnervingly robotic AI dog at your beck and call.

Call of Duty: Ghosts reviewed rather favourably in my review, but I felt the multiplayer component needed a bit of work. It seems since launch Infinity Ward has been fixing the spawn issues and other faults that were causing a bit of an upset, so now might well be the perfect time to hop in.

Will you be giving CoD: Ghosts a chance this weekend?

Has Activision’s franchise overstayed its welcome?

Bioshock Developer Irrational Games To Shut Down

Bioshock developer Irrational Games is being buried at sea, after it was revealed in a letter from president Ken Levine that the hugely successful studio will be closing its doors for good once the final piece of Bioshock Infinite DLC is released.

This well may well spell the end of the Bioshock franchise as we know it, as the SWAT 4 and System Shock 2 developer looks to wind down and lay-off all but fifteen of the studio’s members in the immediate future..



Irrational Games' President Ken Levine
In a letter on their official website, Levine said "I am winding down Irrational Games as you know it. I'll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. There's no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition."

He continued; "Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I’ve ever had. While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience."

Levine co-founded Irrational Games way back in 1997 along with Jon Chey and Rob Fermier, immediately producing the rapturously received System Shock 2, the precursor to Bioshock as we know it. From there on the team continued with moderate success thanks to games such as Freedom Force, Tribes: Vengeance and SWAT 4, before striking gold with Bioshock.

Levine is now keen to make inroads into the digital market, focusing on highly-replayable narrative driven games. He’ll still be working under the umbrella of Take Two but with a vastly smaller development team making games for the core audience.

It’s not all doom and gloom for Bioshock fans though, as Take-Two may well continue the series using another developer, with the franchise now in 2K’s hands. For now, the final project for the Irrational dev team is the Bioshock Infinite: Burial At Sea Episode 2 DLC, which is scheduled for release on March 25.

Do you think this is the end of Bioshock as we know it?What sort of games do you hope Levine and his team will work on next?Post your commiserations below...

The Lego Movie Videogame review

Hello there I'm Accel and this is my review on Lego The Movie-Videogame. This is an adventure-action games developed by TT Games and published by Warner Bros. Interactive Entertainment.It was released alongside with the movie across all the next-Gen, the last gen-consoles and also released on Microsoft Wnidows.This game released world-wide on February 2014 except Australia on 3 April 2014.

Game link: http://videogames.lego.com/en-us/lego-movie/about/videos
Steam link: http://store.steampowered.com/app/267530/



Never mind the video game, what I would definitely recommend to everyone is to go out and see The Lego Movie. A bizarre mixture of Toy Story, Idiocracy, and Nineteen Eighty-Four, the film is as funny as it is scathing in its anti-authoritarian, non-conformist rhetoric. And all this while essentially being a two-hour advert for some very expensive toys. It shouldn’t have worked, but like the chimeric brick creations featured throughout it absolutely does.

This most recent offering from TT gives pretty much everything we have come to expect from Lego titles. Brick-smashing, object collecting, simple puzzle solving and platforming with a solid and enjoyable co-op experience built in. Something, however, is not quite right. The issue with The Lego Movie Videogame is, ironically, the fact that it so clearly a movie Videogame. Sure, the Lego games are all movie/ book tie-ins in some way. Harry Potter, Indiana Jones, Star Wars; all of them drew heavily on their related films for inspiration. The key difference, however, is that they were inspired by those films; the plots were recreated, but they were recreated in a way that playfully parodied serious moments by rendering them in, well, Lego. There is something about having originally dark and sombre moments enacted by plastic figurines that is funny regardless of your age.

Lego the Movie plays upon your own addictive nature of looting and collecting everything in sight by allowing almost everything in the game to be destructible. This in-turn is changed into pieces of Lego which you rank up as points. Since the environments are naturally scattered with them plus the fact you can take in more by destroying objects, expect to be pacing back and forth in your own addictive enjoyment as you wreck “n” collect.

Combining special character abilities with weapons and tools specific to that character, the player unlocks more characters as he or she progresses through the game, all starring in the movie those of which are also free to play as, outside of the main story. The controls for each of these characters remain for the most part the same. While the game doesn’t establish any specific classes that hold each character in specific groups, which I’m very thankful for by the way, it does assign specific character traits in order to overcome certain objectives and a benefit in defeating certain enemy types.

Instead puzzle-solving and exploration is pushed more to the fore, although again the puzzles are less complicated than many of the more recent games. For understandable reasons The Lego Movie seems to be aimed at a younger audience than titles like Lego Marvel and Lego Lord Of The Rings, but only in terms of gameplay.

I noted in its review that Lego Marvel’s script seemed to be pitched several years younger than usual, despite the gameplay being more involved than the average. The Lego Movie is the opposite, as although most of its best gags are from the film the new dialogue is almost equally funny, and will be appreciated most by an older audience. Especially the portrayal of Batman as a self-centred braggart and the knowing sarcasm of Lord Business and Wyldstyle.

Co-op has always been one of the best parts of Lego games, and this remains firmly intact in this title. I'm not a huge fan of the "spinning split screen" (where the split screen divide rotates dependant on your position on the map) that has been implemented in recent games and continues here, but other than that, co-op play is definitely a highlight. Levels that are longer and a little more tedious alone are brightened up with a friend. The different abilities afforded to certain party members helps make the game - like its predecessors - feel truly designed around the co-op experience. Female characters have to be used to achieve certain things, whilst Morgan-Freeman-voiced Vetruvius comes in handy with a staff that doubles as an acrobatic pole, allowing you to swing between ledges. It's light hearted and fun; brightened up by diverse minigames that break the repetitiveness of fighting and brick breaking.

I played the Xbox 360 version of The Lego Movie Videogame, and I have to say that I was a little surprised by the performance of the game on last-gen console. Image stuttering and low frame rate occurred with irritating regularity, and whilst they didn’t overly impact gameplay they were serious enough to be a visual irritation and make the game feel that little bit less polished. Worse were the fairly frequent glitches; not being able to interact with an object I was standing right next to, or having to enter a command numerous times before the game seemed to register it occurred on numerous occasions. Whilst playing as Wyldstyle, I once found myself stuck behind an invisible wall next to a box I’d just pushed across the screen to use as a ledge. The only way to get out of this was to enter co-op mode with a second PS3 controller, select “drop out” with Wyldstyle and then switch back to her once she respawned elsewhere on the map; not the most efficient gameplay experience. The game's theme tune might be "Everything is Awesome", but playing the game, "Everything" feels, well, a little more mediocre...

The Lego Movie Videogame also suffered from the same loading screen wait times as Lego City Undercover, where the size of the open world sections of play lead to regular loading times of a minute or more. Whilst it is great to see large worlds (although the environments in this game cannot compete with 2013’s Lego City Undercover) the problem with these load screens is there sheer frequency at some points in the game. Later, more self-contained levels are better for this, but when you are playing in the City, expect to wait 45-90 seconds a pop every time you enter a new building or area, which you will need to do every few minutes.So in the end ,I would give this game a score of 6 out of 10.It has a potential in it but it need some more polishing and it would be perfect. So what do you guys think .Let me know in the comment section down below.

16 February 2014

PlayStation 3 Has At Least Another 2 Years Of Life Left Says Sony

For anyone worried about the fact they can’t currently afford to spend $400 upgrading their old PlayStation 3 to a shiny new PS4, Sony has good news for you.
 
The technology giant stated this week that it believes its current-gen console has at least two years of support remaining for it, perhaps even more...

Dragon Age: Inquisition Is Just One Of A Number Of AAA Games Coming To PS3 This Year
Speaking at Sony Santa Monica a few days ago marketing executive John Coller told press that the older console is still far from being on its last legs.

“We believe that the platform has a lot of life left in it,” he said. “Two, three, four years; we think there’s time left in the platform. It depends on the content. We have a good lineup this year and it looks like a good lineup next year. We need to keep fueling that.

“We really have to keep PS3 alive. And so to do that, we have to further the content. I think there will be a good story for the PS3 over the next year to two years.”

For 2014 at least those of us yet to invest in next-gen have little to worry about, especially if we have a decent PC rig to accompany our consoles. Dark Souls II, Thief, South Park: The Stick Of Truth, Watch Dogs, Child Of Light and Dragon Age: Inquisition are just a few of the big titles releasing on PlayStation 3 over the coming months.

What do you think of Sony’s decision to keep supporting the PlayStation 3? Is it a mark of respect for those who can’t yet upgrade, or just a waste of resources that could be used to support next-gen development?


Let us know what you think by leaving a comment.

14 February 2014

Short News Friday #5

The iconic Mario Kart has always been a staple part of the first party line-up for any Nintendo console, so it was surprising to say the least when the Japanese technology giant waited over a year after the release of its Wii U console to confirm a release for the newest iteration of the classic racer.



It’s an oversight that was rectified at last night’s Nintendo Direct, however, when Mario Kart 8 got both an official release date and a brand new trailer…

The Nintendo broadcast gave a May 30th release date for Mario Kart 8, which will be a Wii U exclusive.

There’s a host of new characters revving up to the start line in this edition, with Bowser’s Koopalings Iggy, Larry, Ludwig, Morton, Roy and Wendy joining previously revealed characters including Rosalina from the Mario Galaxy games. You can check them all flying around, blowing each other up and generally having a marvellous time in the trailer below.

Is Mario Kart 8 likely to help sales of the Wii U at all, or is it a little too late for that now? Will you be playing Mario Kart 8?

Let me know your thoughts by leaving a comment.