28 March 2014

Dead Space free on Origin as the first title in EA's "On The House" promotion

Electronic Arts today made Visceral Games' 2008 horror-action game Dead Space free to download on Origin as part of its newly launched free game promotion called "On The House."

As part of the program, EA will offer up DLC and full games for free. It doesn't sound like EA is going to publish a schedule for when new games and content will be available, as the publisher said these deals can "appear and disappear at any time."



Once you've claimed your free game, it's yours to keep forever, EA said. Why is EA doing this? "We're gamers, too. We appreciate you making Origin your gaming home...and besides, who doesn't like free stuff?" the company said.

The most recent entry in the Dead Space series was 2013's Dead Space 3. After that game underperformed, it was reported that EA had killed off the series, but this later turned out to not be the case. Visceral Games is now working on an unannounced title in the Star Wars franchise.

27 March 2014

Respawn Locks Titanfall Cheaters Into Cheater-Only Servers

Respawn has thought of a novel way to sort out its cheating problem in Titanfall.

Rather than kicking them out of Titanfall permanently, they just get lumped together in cheating servers, in what Respawn calls the “Wimbledon of aimbot contests”...

Users hit with Respawn’s mighty banhammer of justice will have a ‘FairFight Cheat detected” message pop on their lobby screen, letting them know that they’ve been banned from the usual servers.



The FairFight detection technology has been busy eyeing up the cheaters since launch, before EA offically began enforcing it a couple of days ago. For those curious to exactly what happens when justice has been served, Respawn make it pretty clear: “Great news: you get to keep playing Titanfall! Less-great news: you only get to play with other cheaters. You can play with other banned players in something that will resemble the Wimbledon of aimbot contests. Hopefully the aimbot cheat you paid for really is the best, or these all-cheater matches could be frustrating for you. Good luck.”

The thought of running around having a shootout with other aimbot users sounds thoroughly depressingly, and as such sounds like a fantastic way to deal with the little blighters. Hurrah, hip-hip and all that.

Don’t worry about being guilty by association either - Respawn has said that while partied up with a cheater you’ll be banned from the normal servers but you won’t be permanently ‘tainted’, free to join the normal folk once you leave the group.

Like Respawn’s tactic for dealing with gaming’s dark underbelly?

Have you been subject to the cheat servers yet?

Aim your bot at the comments section below!

Yaiba: Ninja Gaiden Z review

Hello there,I'm Accel and this is my review on Yaiba: Ninja Gaiden Z.Bearing about as much resemblance to Ninja Gaiden as a Lada does to a Rolls-Royce, Yaiba is so poor, so ill-thought out and implemented, that it falls flat almost as soon as you've sat down with it.Taking its cue from the Grindhouse craze that stopped being relevant or interesting shortly before it had even started, Ninja Gaiden Z jettisons Ryu Hayabusa as the lead in favour of pitting the eponymous Yaiba against hordes of undead.

Game link: :http://www.yaibangz.com/
Steam link :http://store.steampowered.com/app/252230/



At its very core, there are a few decent ideas that I hope drove Yaiba’s development in the first place. Ryu Hayabusa is about as dry as leads get, so an outspoken foil is the natural reaction. Ninja Gaiden’s realistic visuals aren’t artistically expressive, so a comic-inspired design makes sense. From those tenets, it’s easy to see that they’d extend the outrageousness to the combat, cramming more enemies with crazier moves and weird elemental effects into the fray. Unfortunately, all of those experiments end in disappointment.

Carrying out executions is key to success in Yaiba. Once you've smacked a zombie hard enough he'll pop out an icon signifying his preparedness to be executed, at which point you hit the left trigger to carry out a gory kill cutscene. These icons are fairly forgiving in their lifespan, barely challenging the reaction times of even novice players, and appearing frequently enough that your health bar, which these executions regenerate, will stay reliably topped up.

Difficulty spikes hugely when special zombies appear, but combat options are shallow enough, with no parrying or clever skill-based timed attacks to speak of, that tactics devolve into button-mashing and running away. The by-the-numbers fighting is broken up by the ability to wrench arms and other parts from the defeated corpses of these enemies, briefly granting you their abilities. Hardly game-carrying stuff though.

After taking in the crisp-looking combat in the likes of DmC: Devil May Cry and Metal Gear Rising: Revengeance, the stylistic departure Yaiba makes is not a welcome one. The cartoony visuals really don’t lend themselves to a hack-and-slasher, and we were reminded of this constantly. On the slightly less-offensive side of the spectrum are awful effects, like near-opaque smoke or chunky sprays of water. Far more detrimental are the two measly camera options that either make indoor navigation a chore or keep you so far from the action that you’re likely to get confused during chaotic battles.

You can choose to have an up-close view of Yaiba while fighting instead, but that makes projectile attacks nearly impossible to predict. There’s also not enough enemy variety for our liking, and the non-boss zombie variants that do exist look so similar that you might not be able to tell if the undead creature you’re whaling on in extreme-wide-view is a grenade-dropping kamikaze, a bile-spewing creature, or an electric enemy — at least, not until it’s too late and you’re inflicted with a screen-obscuring ailment.

Woeful camera direction during some encounters renders the game near-unplayable at times, as Yaiba is reduced to a few distant, obscured pixels while the camera attempts to fit the entire scene into view, while interminable and frequent load screens make death a patience-sapping chore. This is an average action game that hoped to be carried by its appealingly crass, bloody art style and audacious main character, but instead Yaiba feels strategically basic and tonally childish. The character may find redemption in the game's plot, but you'll find no such payoff as a player.

I endured hideous games in the name of playing through a fun adventure, but Yaiba is simultaneously frustrating and boring. The concept of various elemental weapons and barriers interacting and combining is interesting, but the execution is far too messy. With the rare exception of minibosses who wear their elements on their sleeve — like the fire-engulfed Holy Roaster and the electric Zombride — you’ll have a hard time figuring out which of the game’s three elements (bile is the third) work best on a given enemy without diving into the game’s far-too-wordy database. When combos do come into play, they often don’t go in your favor. Did an electric attack hit Holy Roaster? Hope you’re far away enough from the chaotic vortex that results, as it’ll engulf everything nearby.

Yaiba: Ninja Gaiden Z seemed to have a noble, reachable goal: create an action game on par with the core Ninja Gaiden series, but with a bit more of an edge. It fails to do that, or to even be a passable form of entertainment. It’s just an ugly game in almost every respect.I think this game deserve a score 5 out of 10. So what do you guys think, share it on the comment section below

21 March 2014

Short News Friday #10

InFamous: Second Son has received a Day One free update that adds a whopping 19 additional episodic story missions that will result in around 5 extra hours worth of gameplay, says developer Sucker Punch.

The content will form part of “Paper Trail”, a side-story involving both in-game content and web-based information to help gamers uncover the full tale of how the D.U.P occupied Seattle in the franchise...



Users will get access to new pieces of the content each week for the next 6 weeks. The 300mb update will contain backstory about the world of inFamous: Second Son. According to Sucker Punch, this will work in tandem with web content available through the website enjoyyourpower.com. The Day One update will also apply tweaks pertaining to difficulty, pedestrian and traffic density, and graphical improvements.

As well as the Paper Trail content that will be free for all users, those who pre-ordered the game will gain access to the Cole’s Legacy Content Pack for free too. This contains 4 story missions and around an hour of gameplay, and will cover events immediately following inFamous 2.

InFamous: Second Son hits stores today, and will be available exclusively on PlayStation 4. We’ll be posting our impressions of it in the next few days, so keep an eye open if you want to know what we thought of Delsin and his smoke and neon powers.

What do you think of the extra free content for inFamous: Second Son?

inFAMOUS: Second Son Review

Hello there, I'm Accel and this is my review on inFAMOUS: Second Son.I've always wondered what it would be like to be a mutant. And I've played plenty of video games that tried to let me feel like one.But few do it as effectively as Sony's Infamous: Second Son. The third game in Sony's anti-hero franchise (and the first on the PlayStation 4) seems stripped right from the world of the X-Men, driven by ideas of prejudice, and Big Brother, and a world that can't accept what it doesn't understand.

Game link:http://www.suckerpunch.com/index.php?option=com_content&view=category&layout=blog&id=68&Itemid=126



The game starts you off with a smoke-based ability, but it doesn't take long for a wider arsenal of powers to be at your disposal. In open-world games, I normally like to clear entire regions of side activities before moving on to the story content. In this game, I recommend playing through enough of the campaign to get the three primary power sets before hunting down secret agents and audio logs through the open streets of military-occupied Seattle.

Smoke, your first ability set, is great for clearing large groups of enemies at medium range. Dissolving into a puff of ashes and flowing into a vent, only to be launched like a chimney-propelled grenade and slam back down to the streets with a shockwave-inducing slam, is visually impressive and endlessly entertaining.

The Neon powers encourage more high-precision tactics. Sniping at enemies slows down time enough for you to vaporize them with headshots or disable them by going for the legs. The lightspeed ability, meanwhile, turns Second Son into the best video game interpretation of the comic-book character Flash that i never played, letting players blink through streets and run up walls.

The game has main, story-progressing missions that you'll need to complete, but the whole city is open to you right away. Seattle is broken up into districts, and the map tells you precisely how many collectable shards, breakable cameras, graffiti spots, and other side content is available in each district. Clearing out a district triggers a "takeover" mission where you have to fight off a handful of troops. Doing this clears out random patrols of enemy soldiers and enables fast travel to that zone... but since you have to travel to a fast travel point to actually fast travel, I think I used that twice throughout the entire game.

Overall, the game has a lot of great main missions, and though the side missions and collectables are very easy to handle, the side content isn't unique at all, and simply gets duplicated across every district in the game. It's a portion of the game that doesn't overstay its welcome, and I ended up completing 100% of the game right around the time I got tired of tracking down secret agents and engaging with the very simple graffiti stenciling mechanic.

The finest moments are when you run into groups of regular people protesting against Conduits, less because they dislike your kind and more because they know nothing about your kind. Do you leave them alone or stand up for yourself? These moments feel right, even if Reggie chimes in a bit too predictably here.

One of the biggest draws of Second Son has to be its graphics. This is a fantastic-looking game, from the character models to the animation to the world itself. Delsin and the other main characters are extremely well-animated, allowing the models to convey proper, subtle emotion. The world and its lighting really goes a long way, too, especially in the opening sequences and the game's larger setpieces. Even outside of cutscenes, the characters have a level of detail to them that you don't see in a lot of other games, and the whole thing runs at a good, stable frame rate. The entire city of Seattle looks splendid, too, complete with day and night and rain and sunshine.

The performances from the voice cast really come through in the visuals and the main characters are very well-performed, even if it occasionally feels like Sucker Punch went out and hired the most common and frequently used voice actors they could find..

By far I personally think that this is the best game that I played for this year. (although the year just start and I've not completed it yet) I would give this game a score 8.5 out of 10.I would highly recommend for those who had the PS4 to buy it right now. So what dou you guys think. Let me know in the comment section down below

New Nintendo eShop releases: Pokemon Battle Trozei, Yumi's Odd Odyssey

This week's headline new release is Pokemon Battle Trozei, a game that mixes the series' trademark critter-battling with one of gaming's most prolific genres, the match-3 puzzler. If you've caught 'em all in Pokemon X/Y, you can get reacquainted with every known Pokemon in Battle Trozei - at last count, there were 7,543,207 known species of Pokemon. So it might take you a while.



Moving on, games are always finding new ways to enliven the art of fishing, and Yumi's Odd Odyssey tries it by mixing the pastime with platforming. Yumi breaks all kinds of fishing etiquette in the 3DS game, from using her line to swing and catapult over gaps to beating up all kinds of piscine enemies. She's a fishing renegade, that Yumi.

There are a few new sales and offers to close things out: Renegade Kid has a 30 percent sale on select 3DS games including Mutant Mudds, ATV Wild Ride 3D and Bomb Monkey, while Nordic Games is discounting some of its Wii U games including Jeapordy and Wheel of Fortune. Finally, Nintendo is offering free access to all of Wii Sports Club between March 21 9AM PT and midnight PT on March 23.

As ever,I got this week's full list of new releases after the break.

Wii U
Volleyball (Nintendo, 2 players simultaneous, $5)
Hello Kitty Kruisers (Bergsala Lightweight LLC, up to 4 players, available March 21, $20)
Pure Chess (Ripstone, 2 players alternating, $8)


3DS
Pokemon Battle Trozei (Nintendo, 1 player, $8)
Pure Chess (Ripstone, 2 players alternating, $8)
Yumi's Odd Odyssey (Natsume, 1 player, $30)

Plauge Inc. Evolved Early Review

Hello there, I'm Accel and this is my early review on Plague Inc. Evolved. This game started its life as a mobile game, the developer who from what I’ve read created it in his free time attempted to use as accurate modelling as possible whilst making the game fun, it’s now coming to PC and is currently an Early Access title on Steam. 



The game itself is a little grim in its nature, the player controls the genetic makeup of a disease, altering the traits of the disease according to need. Progression occurs as the player unlocks new types of disease; bacteria, virus, fungus and so on. An interesting tid-bit of information is the fact that the US Centre for Disease Control (CDC) took an interest in the game when it was still on the mobile platform and hosted the developer at their headquarters where they talked with him about the game, how the spreading algorithms and such worked and even gave some feedback on improving the title. When a game focussed on disease spreading is picked up on by the CDC there’s certainly some interest to be shown,

The main screen of Plague Inc. is a world map which is broken down into the various nations on the planet, each of which have different properties which alter how they respond to infection. This information is all available in an info screen and it is wise to take note of the information provided. Wealth, climate, population, population density and level of development are all measured and will alter the uptake of your disease. These nations are interconnected via land routes but also by sea and airports, each of which can be shut down or limited, requiring different genetic adaptations. 

The disease itself can be modified initially with genetic boosters which are unlockable through completing elements of the game and will give an initial stat bonus to your disease. Then during the game the disease has modifiable transmission traits, symptoms and abilities. These are unlocked with the DNA resource and follow a tech-tree style unlock style. The three different trees are not mutually exclusive and changes in one will combine with changes in another, for example certain symptoms can make transmission far more likely especially when combined with certain transmission traits or abilities. 

Progression occurs through the unlockable differing disease types and this goes some way to breaking up some of the repetition involved as the disease types essentially create different game modes and require differing strategies. The bacteria for example is fairly easy to control and can be dispersed quietly before becoming lethal however other later unlocks have time sensitive natures or progress out of control and need differing strategies.

The modelling is really quite well done, what with the variables I mentioned above combined with symptomatic variables arising on an individual victim scale whilst having a significant effect. It is possible to include neurological effects in the disease which depending on how many points are sunk into it will produce anything from insomnia to paranoia to a complete degeneration of cognitive functions. These in turn alter how the those with the disease respond, whether they go to see a doctor or not etc. 

This leads neatly onto the opposition to your onslaught, the human anti-epidemic response and search for a cure. If you disease becomes seemingly threatening enough it will be noticed by disease researchers in one place or another, they will in turn begin funding research into finding a cure. As you become more threatening the funding and cure progress will likely increase, and if the cure is completed and distributed before humanity is eliminated you are eradicated and lose. This is one of the key factors that determine how you develop your disease, as maintaining a relatively low status until a reasonable spread has been attained is necessary. 

It is this factor that makes some of the later disease types more challenging as you are either forced to do things such as race an already in development cure or attempt to spread faster than your disease can become lethal. A variety of methods are available for slowing down cure development, the above neurological symptoms can go a long way especially with a high infection percentage, but there are also abilities that can make the disease more drug resistant or introduce various genetically different strains which will stretch research budgets. This is really where the strategy in the game comes in to play with a surprising depth as more challenging disease types are unlocked although I still find myself playing it windowed in addition to something else.

The game is currently Windows only and I haven’t seen any indication of other platforms being supported, but maybe we can hope. Performance-wise this is a mobile port so i wouldn’t worry too much about not being able to run it, if something can run reasonably on a mid-range ARM chip then even a reasonably elderly PC should be able to run it, Intel iGPU users rejoice. Pricing is… difficult; at £11.99 (approx $20.00) it’s rather pricey even if it does do away with those nasty in-app microtransactions. Evolved has everything unlocked and that price will net you the entire game, so it already feels better than the mobile version. If the game sounds like your kind of thing then I’d say it was worthwhile picking up now for that price, however if not then I’d wait until it’s out of Early Access and maybe watch some videos of the final product. I personally have had fun with it and will continue playing at after this review.I'd like to give this game a score 8 out of 10.