21 February 2014

The Lego Movie Videogame review

Hello there I'm Accel and this is my review on Lego The Movie-Videogame. This is an adventure-action games developed by TT Games and published by Warner Bros. Interactive Entertainment.It was released alongside with the movie across all the next-Gen, the last gen-consoles and also released on Microsoft Wnidows.This game released world-wide on February 2014 except Australia on 3 April 2014.

Game link: http://videogames.lego.com/en-us/lego-movie/about/videos
Steam link: http://store.steampowered.com/app/267530/



Never mind the video game, what I would definitely recommend to everyone is to go out and see The Lego Movie. A bizarre mixture of Toy Story, Idiocracy, and Nineteen Eighty-Four, the film is as funny as it is scathing in its anti-authoritarian, non-conformist rhetoric. And all this while essentially being a two-hour advert for some very expensive toys. It shouldn’t have worked, but like the chimeric brick creations featured throughout it absolutely does.

This most recent offering from TT gives pretty much everything we have come to expect from Lego titles. Brick-smashing, object collecting, simple puzzle solving and platforming with a solid and enjoyable co-op experience built in. Something, however, is not quite right. The issue with The Lego Movie Videogame is, ironically, the fact that it so clearly a movie Videogame. Sure, the Lego games are all movie/ book tie-ins in some way. Harry Potter, Indiana Jones, Star Wars; all of them drew heavily on their related films for inspiration. The key difference, however, is that they were inspired by those films; the plots were recreated, but they were recreated in a way that playfully parodied serious moments by rendering them in, well, Lego. There is something about having originally dark and sombre moments enacted by plastic figurines that is funny regardless of your age.

Lego the Movie plays upon your own addictive nature of looting and collecting everything in sight by allowing almost everything in the game to be destructible. This in-turn is changed into pieces of Lego which you rank up as points. Since the environments are naturally scattered with them plus the fact you can take in more by destroying objects, expect to be pacing back and forth in your own addictive enjoyment as you wreck “n” collect.

Combining special character abilities with weapons and tools specific to that character, the player unlocks more characters as he or she progresses through the game, all starring in the movie those of which are also free to play as, outside of the main story. The controls for each of these characters remain for the most part the same. While the game doesn’t establish any specific classes that hold each character in specific groups, which I’m very thankful for by the way, it does assign specific character traits in order to overcome certain objectives and a benefit in defeating certain enemy types.

Instead puzzle-solving and exploration is pushed more to the fore, although again the puzzles are less complicated than many of the more recent games. For understandable reasons The Lego Movie seems to be aimed at a younger audience than titles like Lego Marvel and Lego Lord Of The Rings, but only in terms of gameplay.

I noted in its review that Lego Marvel’s script seemed to be pitched several years younger than usual, despite the gameplay being more involved than the average. The Lego Movie is the opposite, as although most of its best gags are from the film the new dialogue is almost equally funny, and will be appreciated most by an older audience. Especially the portrayal of Batman as a self-centred braggart and the knowing sarcasm of Lord Business and Wyldstyle.

Co-op has always been one of the best parts of Lego games, and this remains firmly intact in this title. I'm not a huge fan of the "spinning split screen" (where the split screen divide rotates dependant on your position on the map) that has been implemented in recent games and continues here, but other than that, co-op play is definitely a highlight. Levels that are longer and a little more tedious alone are brightened up with a friend. The different abilities afforded to certain party members helps make the game - like its predecessors - feel truly designed around the co-op experience. Female characters have to be used to achieve certain things, whilst Morgan-Freeman-voiced Vetruvius comes in handy with a staff that doubles as an acrobatic pole, allowing you to swing between ledges. It's light hearted and fun; brightened up by diverse minigames that break the repetitiveness of fighting and brick breaking.

I played the Xbox 360 version of The Lego Movie Videogame, and I have to say that I was a little surprised by the performance of the game on last-gen console. Image stuttering and low frame rate occurred with irritating regularity, and whilst they didn’t overly impact gameplay they were serious enough to be a visual irritation and make the game feel that little bit less polished. Worse were the fairly frequent glitches; not being able to interact with an object I was standing right next to, or having to enter a command numerous times before the game seemed to register it occurred on numerous occasions. Whilst playing as Wyldstyle, I once found myself stuck behind an invisible wall next to a box I’d just pushed across the screen to use as a ledge. The only way to get out of this was to enter co-op mode with a second PS3 controller, select “drop out” with Wyldstyle and then switch back to her once she respawned elsewhere on the map; not the most efficient gameplay experience. The game's theme tune might be "Everything is Awesome", but playing the game, "Everything" feels, well, a little more mediocre...

The Lego Movie Videogame also suffered from the same loading screen wait times as Lego City Undercover, where the size of the open world sections of play lead to regular loading times of a minute or more. Whilst it is great to see large worlds (although the environments in this game cannot compete with 2013’s Lego City Undercover) the problem with these load screens is there sheer frequency at some points in the game. Later, more self-contained levels are better for this, but when you are playing in the City, expect to wait 45-90 seconds a pop every time you enter a new building or area, which you will need to do every few minutes.So in the end ,I would give this game a score of 6 out of 10.It has a potential in it but it need some more polishing and it would be perfect. So what do you guys think .Let me know in the comment section down below.

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