9 January 2014

Ace Combat: Assault Horizon review

Hello there, I'm Accel and this is my review on Ace Combat: Assault Horizon.This is an installment for this Ace Combat series( I don't know the exact number cause there are many ).This game has released for the consoled 2 years ago but released on 25 January 2013 for the PC.This game was developed by Project Aces and QLOC for PC and published by Namco Bandai.

Game link:http://acecombatassaulthorizon.namcobandaigames.eu/
Steam link:http://store.steampowered.com/app/228400/



I’d always considered Ace Combat to be Dynasty Warriors in the sky( that’s not intended as a compliment). You kill a lot of bad guys, the game is essentially the same experience from the moment you start stretched out over 20 hours, and sequels do little aside from look better than the last. That’s absolutely not the case with Ace Combat: Assault Horizon. In fact, incredible presentation, a great campaign, and substantive multiplayer make Assault Horizon the most innovative and enjoyable arcade flight shooter I’ve ever played.

The changes to the Ace Combat franchise are hard to miss when playing through the first half hour. Even though he game still has its trademark ridiculous story involving superweapons, it's told through the eyes of a range of characters you actually play as, as opposed to Fires of Liberations' overly dramatic narrative that was often told from the on-the-ground "warfare isn't very fun for civilians" perspective while you were just one anonymous person in an elite squad that saved the day.

The story, what there is of it, casts gamers as a fighter pilot named Pheonix, under the command of one Ulrich Olsen. Throughout the campaign, they'll stick it to a rebel faction while piloting various instruments of war, starting with the well-balanced F-16C, equipped with a machine gun and LRAA missiles. Then, as they delve deeper into the game and earn more cash, players will unlock even cooler jets to mess around with.

Missions, meanwhile, don't rise above the sorts of goals we've seen in previous Ace Combat games, but the developers still did a great job, offering a mix of aerial and ground attacks. One stage will send gamers high above the Twinkle Islands to intercept bombers, while another has them targeting aircraft carriers docked near a metropolis. Namco Bandai even provides a touch of variety by opening two missions at once, allowing users to branch off on different paths.

The gameplay design was also affected by this new direction, but in a more positive way. In addition to fighter jets, stealth bombers, and other planes you now also get to pilot helicopters and take part in the occasional turret gunner mission. While the extra mission types add some variety, the jet combat is still pretty easily the best part of the package. Even the jet combat, though, has changed a bit.

Assault Horizon drops all pretense of simulation and makes the arcade control template the default; left and right turn your plane left and right rather than roll. I briefly balked at this, but then realized the game plays much better this way. Handling the planes in DSM without this control scheme is extremely difficult, but you can still change it back to more traditional controls if you can’t live without them.

Aside from that quirk, I had basically no problem with the controls. The blinking arrow indicator for performing counter-maneuvers and counter-counter-maneuvers can be hard to see, but once you know what to look for, everything’s fine. The only other problem I had was reading the maps in multiplayer. At a certain player density, the minimap will just be a glowing mound of arrows and targets, making it difficult to identify exactly the targets of priority. These are very minor complaints though.

Ace Combat: Assault Horizon not only attempts something new in the arcade flight space but absolutely nails those goals and intentions. Dogfight mode is the first real substantive addition to the genre in about five years, which is doubly refreshing considering this is a series that seemed so set in its ways. This is a game that’s so approachable and entertaining that I can recommend it to anyone that enjoys explosions–which is damn near everyone on the planet. I’ll forego the obvious “under the radar” reference here and just tell you to buy it right now.So I will give this game a final score 8 out of 10.So what do you guys think, why don't you share thoughts in the comment section down below.

8 January 2014

Grid 2 Review

Hello there, I'm Accel and this is my review on Grid 2 .This is the sequel to Race Driver: Grid that out on the year of 2008. This game released worldwide on May 2013 for all platform except for Japan on July 25 2013.This game was developed by Codemasters Southam and published by Codemaster.

Game link: http://www.gridgame.com/en-us
Steam link: http://store.steampowered.com/app/44350/



The original GRID was an instantly impressive title, wowing race fans with lush visuals, excellent handling and a selection of then-novel features. However, that was five years ago, and a lot has changed.Many racing games have come and gone, with some offering much more in the way of new and interesting racing features and gameplay tweaks. The genre has evolved in GRID's absence, so with this in mind, can GRID 2 manage the same level of impact as its predecessor?

No racing game would be worth its salt these days without a story to back it up. Gone, it seems, are the days of licence toil and repeated race entries for the reward of a few in-game credits. GRID 2 starts with a CG sequence over-dubbed by a chap named Patrick Callahan, who states that he is on a mission to find the world’s greatest racing car driver. To do this, he wants to set up his own racing franchise, called “World Series Racing”. You are then thrust behind the wheel of a Ford Mustang, barrelling around the streets of Chicago before Callahan signs you up as the first member of the fledgling WSR. It is your job to get the WSR brand into the collective consciousness of the world’s motorsport fans, and to do this you will need to compete in as many events as possible.

As narrow as that niche may seem Codemasters clearly feel they’ve found a sweet spot and one of the major new features for GRID 2 is the ‘TrueFeel’ handling. This does exactly what it sounds like by ensuring it looks and feels like you’re driving a real car while simplifying the experience just enough to make sure it’s fun for less experienced players – although removing the driver aids seems an odd move given that goal.To ensure this doesn’t raise the entry barrier too high GRID 2 retains the Flashback rewind feature that has now become a standard feature in Codemasters games, and some others. First introduced in the original GRID, it allows you to rewind a few seconds if you make a mistake and ensures a single lapse is never enough to ruin an entire race.

The game includes numerous real world locations and cities such as Paris. It also includes motor vehicles spanning four decades. In addition, it includes a new handling system that developer Codemasters has dubbed 'TrueFeel', which aims to hit a sweet spot between realism and accessibility. Races do not include a first person cockpit view. The popular gamemode "Drift" was recently shown in a gameplay preview by Codemasters.

Sadly, even with the Live Routes races, and the selection of other kinds of challenges, the WSR experience itself isn't really all that interesting, or relevant. It does make progression through the game a little more rewarding than a simple series of races, which other games employ, but it's just not emphasised enough, and isn't done justice. Rival clubs are pretty much wasted, simply filling up numbers, and races, even with various types, become very repetitive, with tracks repeated over and over. Its simply doesn't feel like the big, worldwide racing event the game tries to depict.GRID 2 is also surprisingly lacking in new features given its five year hiatus, and aside from the Live Routes addition, there's little here that revolutionises the genre.

GRID 2 brings the series up to date, adding a number of game modes while polishing up an already fantastic driving experience. It’s a driving masterclass, and while it may lack the depth of Forza Horizon or Need for Speed: Most Wanted, its take on the art of motorsport is unsurpassed. Fans of high-octane motor-racing take note: GRID 2 is utterly unmissable.So, my final verdict for this game is 8.5 out of 10.So what do you guys think, why don't you share thoughts in the comment section down below.

7 January 2014

Tom Clancy's: Splinter Cell Blacklist

Hello there, I'm Accel and this is my reviews on the Tom Clancy's: Splinter Cell Blacklist. This is the sixth installment for the splinter cell series.This is a sequel to Splinter Cell: Conviction and it is released on August 2013 for all platform except September for Japan.It was developed by Ubisoft Shanghai,Toronto and Montreal and it was published by Ubisoft.

Game link: http://splintercell.ubi.com/blacklist/en-us/home/
Steam link: http://store.steampowered.com/app/235600/



Tom Clancy’s Splinter Cell series was once the number one choice for stealth lovers, but with each subsequent success has come a desire to attract new audiences. Splinter Cell: Conviction was the most recent and exceedingly bold attempt to appeal to a more action-oriented crowd, abandoning the carefully structured and methodical pacing of series highlight Chaos Theory, and adopting a frenetic style where bullets reigned over the auspicious use of shadows. With Splinter Cell: Blacklist, newly formed developer Ubisoft Toronto want to appeal to all, bridging the gap between both distinct playstyles with a plethora of choice that’s embedded into its numerous and accomplished systems. Surprisingly, It’s a formula that works, even if it sometimes lacks the requisite certitude to elevate itself to a higher perch.

This new entry basically takes everything that worked in Conviction, gets rid of what didn’t, and brings back the sneakiness and gadgetry that fans missed. The result is a game where action and stealth support and complement each other perfectly, giving you an unprecedented range of options to deal with any given situation.

At the start, there’s nothing to play until the interrogation ends and Fisher, information secured, must escape. Once that part begins, Fisher is in a new part of the Guantánamo Bay complex, where there are no prisoners or anything else with any political charge. There are just the American guards that he is trying to avoid — they couldn’t possibly understand his sensitive mission — and a camp full of hiding spaces and shadows. It’s on the player to use the geometry of the camp to sneak out, to know when to run, what to climb and how to leave as little trace as possible.

The maps, in both the single-player and coop, are superb, supporting vertical movement in a way that Conviction did not, and providing alternative routes that make bypassing enemies much more of a viable tactic than it has been in any previous version of the game. Sam’s gadgets are very satisfying to deploy, especially the sticky-cam and the Tri-Rotor drone, and none of them spoil the game play by overpowering the player, who must still thread his way through the maps with patience and guile. Going loud is a viable option, however, and much better realized than it was in Conviction, which was bloodthirsty and gun-crazy but essentially non-tactical. An extensive and well thought-out equipment upgrade tree requires the player to find his own compromise between stealth and aggression and it’s Sam’s speed of movement from cover to cover as well as his enhanced defenses and firepower that make Blacklist’s all-out gun play more than just a futile way of dealing with the consequences of mistakes made in stealth mode.

We've seen Ubisoft inject winning formulae into its various franchises to great effect (Assassin's Creed-like towers in Far Cry 3 say hello), but it's been shockingly unsubtle in its approach with Blacklist. This is a shame, because when these sigh-inducing moments pass and you're back into the Splinter Cell experience for realsies it's an utter blast. Your ability to enjoy those moments of greatness will likely correlate to how tied you've been with Sam's back catalogue. So with all of that, I would give this game a score 8 out of 10.
What about you guys ,Should you don the goggles yourself to stop the terrorists, or let what waits in the shadows stay there? Why don't you share your thoughts in the comment section down below

5 January 2014

NBA 2K14 Review

Hello there, I'm Accel and this is my review on NBA 2K14. This is the successor to the NBA 2K13. This game is developed by Visuals Concept and punblished by 2K Sports. It was released worldwide on the PS3,Xbox 360 and PC in the month of October 2013 and released on November for PS4, and Xbox One.

Game link: https://www.2k.com/

Steam link:http://store.steampowered.com/app/255480/

wow a ps4 controller. sorry I can't find any NBA2K14 pictures that are not under a copyright
NBA 2K14 was an almost flawless sports simulation on current-generation consoles. A near-perfect slice of b-ball excellence. Building on the success of previous versions and taking the 2K Sports game to the very top step of the video game sporting podium.But when something so remarkable makes the leap to a new generation, things can often be left wanting or lacking. Simply ported across with little regard for gamers and a lot of regard for the bottom line. Yet, is often the case with 2K in all their games, NBA 2K14 on next-gen as impressive as always, and sometimes even more so.

When you play a sports game you know it's going to be light on story, and that's certainly the case here. Of course story isn't important in a sports game, it's all about the game modes. The good news is that all the modes you've come to love – MyPlayer, MyCareer, MyTeam and Association – all return for another season .MyCareer has a few wobbles along the way though. The loading screens can get a little dull when you’re seeing them for the hundredth time, and the storylines can be VERY cheesy if you look closely at them. But the biggest drawback is the lack of vocal talent drafted in to the locker room sections of the game. It’s hard to be truly immersed when you character is the only one actually talking.

As we discovered, some of the more basic elements have been thoroughly refined. Sprinting will have you run out of stamina much quicker than the previous 2013 or 2012 versions making the game feel more realistic (and harder). Defence play has also been vastly improved upon. This time round reaching in for the ball has a far greater chance of success so you won’t be wincing each time waiting for the dreaded FOUL to push your C grade to the depths of D (yes, the grading system is much the same as last year’s, though far less forgiving).

A few commentary mistakes have crept in this year - little things like saying that a buzzer-beater was for three-points when it was two, or complimenting Miami's first-half shooting percentage during the 4th quarter. Again this is a very small issue and the commentary in the game is as good as any I've heard in a sports game, including FIFA and Madden.

NBA 2K14 is as solid as current gen basketball gaming gets. While not a revolutionary advancement over last year, smart gameplay tweaks and the return of a couple favorite game modes make it once again a must buy for hardcore NBA fans. MyCareer mode is still the leader in sports career modes for any sport, although sky-high expectations mean we always want more. We’ll probably expect more innovation next year, but no doubt NBA 2K14 delivers a season full of NBA action for any fan.So all of the great things combined, I would give this game a impressive score 8.5 out of 10. So what do you guys think, why don't you share thoughts in the comment section down below

4 January 2014

FIFA 14 review

Hello there, I'm Accel and this is my reviews on FIFA 14. For the football head, you must had played it before and will know what the thing that I will talking about. This game was released in late September 2013 for the PlayStation 2, PlayStation 3, PlayStation Portable, PlayStation Vita, Xbox 360, Wii, Nintendo 3DS video game consoles and Microsoft Windows. For the new PS4 and Xbox one, this game was released in November 2013.This game was developed by EA Canada and published by Electronic Arts.

Game link:http://www.easports.com/fifa/fifa14

well this is Fifa 13 footage cause I can't find any that are not under a copyright
FIFA 14 isn't radically different to EA Sports' previous offerings but it does give players a game where every detail, from how a player runs, jumps and passes, to where their leg breaks, has been obsessed over. Expect grandfathers to sit down, thinking they're watching Manchester United's losing weekly game.(just kidding)FIFA 14 slower game pace might not be an enjoyable things for all the fan but it certainly made me rethink of a new strategies for this game. From sprinting towards goal last year to more passing game this year.

When you're through on goal however, you'll see the system in a new light. The step-based system meshes well with new ball physics and opens the door for some spectacular goals--dipping half-volleys, curled lace shots, and everything in-between. As a result, goals feel more organic and varied here than they have in a FIFA game for years. When the perfect shot comes off and nestles into the top corner, it feels magical rather than contrived. And also,you will often push out wide to avoid the large crowd of player between you and the goal itself.

Matches are introduced with exterior shots of the stadium, the cameras focus on debutants and star performers, while the crowds no longer look like cardboard .To showcase these improvements, matches are played at a lower level, better incorporating the supporters, who now chant back and forth and can be stunned into silence when the opposition grabs a shock goal.Matches like the El Clasico encounter between Real Madrid and Barcelona feel more important than ever before, which better immerses players into the action and really ramps up the tension.

A massive evolution in the AI also contributes to the game's new, more interesting, tempo. Instead of aimlessly running around, your players try to occupy free space and opposition defenders react by trying to occupy the same areas. Building a sustained attack means your whole team pushes forward, pressuring the oppositionand hemming them into their own defensive area. This mostly makes attacking more exciting but on a few occasions half of my team were playing like they were strikers in a way that would be extremely unlikely in a real game. That was frustrating because you can't actually force those players to get back into position, unless you stop attacking. Why would you do that?

FIFA 14's a great game--of course it is--but the series seems too big and bloated now to make any substantial changes. FIFA 14 requires more patience than most of its predecessors, and even when your patience is rewarded, it often feels like it's flattering to deceive. Slow and stodgy in midfield but dynamic and physical at either end of the pitch, it's possible that some might think this the best FIFA ever--but you'd be splitting hairs, not defences.So I will give this game a score 7 out of 10


So what do you guys think, What your favourite FIFA game,why don't you share your thoughts down below

2 January 2014

Deadpool Reviews

Hello there, I'm Accel and this is my reviews on Deadpool the game.This is a game where you have Deadpool as the main characters. At first, I thought Deadpool some weird change to the Spiderman but I was wrong.This game is developed by High Moon Studios and published by Activision and released world wide on the 28 June 2013.

Game link: http://www.deadpoolgame.com/



Well if you read/watch some reviews about this game on the internet before, you might realised a lot of them give it an average score and if you have read my top 5 game of the year, I pick it for the number 5 spot. Well it might sound weird not to follow the mainstream of gaming reviews( and I'm just a little mouse on this huge industries )but again this is my own opinions.

From being a DLC in the little big planet and to Marvel Ultimate Alliance, Deadpool is not a stranger in video games but yet he doesn't get his own game until now. Deadpool (the game) is also an opportunity for Activision-owned High Moon Studios to try something new after three Transformers games. The studio is certainly familiar with chaotic third-person action, though Deadpool gives High Moon the opportunity to experiment with close-quarters hack-and-slashing, thanks to our (anti)-hero’s? craze for swords.

Throughout the game, he is absolutely brutal, totally unaware of his childish behaviour, although I’m afraid he does suffer from a slight case of Duke Nukem Forever syndrome. What I mean by this is that many people seem to be overly harsh towards his immature behaviour, much like how the latest Duke Nukem title also suffered. The jokes are silly – sometimes outdated , but that is simply Deadpool being Deadpool. It suffices to say that if you’re not a Deadpool fan and don’t think this game can change that, then maybe it’s not for you. Personally, I thought every thing he said was pure gold, and it was this consistent humour that mostly motivated me to keep playing.

Things don't really improve from there, as the gameplay in general can be fairly monotonous. As a mercenary armed with guns and swords, Deadpool can choose between long range and melee combat. Light and heavy attacks let you mix up hand to hand battles and several more damaging momentum attacks unlocked after scoring a long enough combo chain. These are best reserved for multiple enemies, which can quickly surround you, or the tougher brutes. Liberal use of Deadpool's signature teleport and counter attacks can keep basic grunts at bay, but you'll need to use your grenades if you get swamped. By the way, if you like play this game, you seriously need a controller because this game really can turn your fingers into jelly if you play it with a keyboard and mouse

I certainly enjoyed my time with the game, but there’s little replay value once you’ve seen everything the game has to offer, especially since the best part of the game isn’t actually in the gameplay itself. Unfortunately, the enemy types are fairly limited, combat is average, bosses are extremely generic, and the final boss battle was an ass . Although, the game overall was not a letdown, as I got exactly what I expected, with a story told like some crazy paradox by a character you can’t help but enjoy. Take this one with a pinch of salt and I would give this game a 8 out of 10 . I did give my recomendation on this game to the one who not taking games seriously and just want a enjoyable game.

So what did you guys think,why don't you share your thoughts in the comment section down below.

1 January 2014

New Year Special: Welcome 2014

Hello there I'm Accel and this is my reviews of the top five game in the year of 2013. Obviously, 2013 has made a lot of good game but there some shitty game in this year such as beyond two souls and like Ride to hell : retribution (aw man I cannot get make this game disappeared from my mind ).Ok let not anything about those trash games,we here to celeberate the best game of 2013.

5.Coming in 5 is the Deadpool. I just finishing playing it and it is awesome. While some of you might disagree with me here but I give this game this game the number 5 place because it deserve it. This is the only games I can found that not making me bored in the cut-scenes, actually I love the cut-scenes so much that I would just not skipping it.The humour was beyond compare and it is really funny in its on way.The gameplay , its not so good but I would give this game this place just because the humour in the game.

Game link: http://www.deadpoolgame.com/


4.Coming in fourth is the new DmC: devil may cry.Everybody who has played this know what I'm talking about and for some minorities who not played this yet,
go to here first http://store.steampowered.com/app/220440/ and then you welcomed. This is the best Dmc game I ever played (I know some of you disagree with my choice) and the most stunning levels I ever seen. There nothing more I can say to this game, it is Jaw-dropping and I suggest you to buy it now while it is on sale.

(Still can't find any pictures that are not under a copyright)

3.Coming in Third is the Metro: last light. This game is really good and it worth every penny of every dollar that you spent on this game. The graphic is eye-popping,the gameplay is smooth, it has its own type story,the mechanics is great.There nothing more that I can talk about this game,IT IN IT OWN CLASS.the only thing that holding it from being in the number one spot is the A.I. Go buy this game right now and believed me,It worth it
Steam link: http://store.steampowered.com/app/43160/


2.Coming in second is the most funny games in the year of 2013.Yeah you got it right, The Stanley Parable. This games has brought the in game narrative to it new level.The detailed that they put in the narrative is not like other games out there.They put a lot detailed even to an ordinary cleaning room.You can spent a lot of hours trying to find all the jokes in the game( unless you find it in the youtube ) and believed me you won't. also there a lot endings in the game and every single of it is damn hilarious.The only thing that hold it in the second place is the slippery control on the game and the price.GO BUY IT RIGHT NOW.That what i want to say about the game.
Game link:http://www.stanleyparable.com/
Steam link:http://store.steampowered.com/app/221910/



1.Coming in First , drumroll please( just imagine the sound ) durdurdurdurdurdurdurdurdurdur tisssss
is the Bioshock infinite. This is the only game of this year that I can't find any flaws in it.Just one word ,it is an AWESOME game. For the people that never play this game, I seriously,seriously recommend it.It is one of it kind .The graphic is beautiful ,the plot is interesting ,The gameplay is weird but it fun and the characters feel like it is alive, the hardest thing that a game has to accomplished.It really a game worth of my precious time and deserve the number one spot in my list.
Game link:http://www.bioshockinfinite.com/?RET=&ag=true
Steam link:http://store.steampowered.com/app/8870/(buy it right now )



So what about you guys, what the top games that you played in 2013. Why don't you let me know in the comment section down below.