27 December 2013

Metro: Last Light Review

Hello there, I'm Accel and this is my reviews on Metro: Last Light. This game is a sequel game to the once hit Metro 2033. I played  Metro 2033 before but this one is surprisingly a good game. Metro is based on Dmitri Glukhovsky's series of books where its about trying to survive in the harsh environment on the post nuclear war. Metro 2033 caught this atmosphere in its tight corridors, and Last Light does the same, although with some addition of course.

Steam link: http://store.steampowered.com/app/43160/ (its on sale As for today)


First, it's important to understand how Last Light is structured. Like the first game, this is a linear shooter that often gives you room to explore. This can mean finding a hidden locker with precious bullets or a whole annex stuffed with nasty surprises. It is a game designed to be savoured rather than rushed through. This is at its most obvious in the settlements you periodically stumble across; almost every character, and there are always a lot, has plenty of dialogue.

The game manages to keep the tension high in a rather interesting way. During gunfights, you have two ways of gaining your health back. There are med kits, and then there is time. Like almost every FPS these days, Last Light has a regenerative health mechanic, but it's been pulled off differently. Whenever you're low on health, coming back to manageable levels of health takes some time, so you can't exactly depend on the regenerating health to keep you alive in a gun fight. This is where the med kits come in. You can use the med kits to quickly heal yourself up to full health. While the lack of a regenerating-health system would've been welcome, this feels like a pleasant compromise. 

Metro: Last Light looks stunning. If you have the means to, you should definitely play this on a PC. Even on low settings, it was the most striking visual appearance I’ve ever seen(Of course after Crysis3). The developers sculpted a gorgeous painting out of the charred and broken buildings, bridges, and streets of post-fallout Moscow. The same is true for the labyrinthine tunnels and city states of the Metro system where gas lamps illuminate the dank walls and filthy homes of its tenants in gritty detail.

But as always, all games has a flaws.For instance, human enemies aren’t very smart. They’ll often run right past you in the shadows, even if they just spotted you only moments earlier during your attack. If they know you’re nearby, they’ll all perform the same animation loop of constantly popping in and out of cover, craning their necks to look for you. They appeared less like people and more like programmed robots.

All the great things combined, I would give this game a score of 8 out of 10.So what did you guys think, did you agree with me. Why don't you share your thoughts in the comment section down below.

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