22 January 2014

Broken Age: Part 1 Early Reveal


Hello There,I'm Accel and this is my reveal on Broken Age part 1.This is Tim Schafer's first in the genre since 1998's Grim Fandango. The game is to be produced and distributed by Schafer's Double Fine Productions for Microsoft Windows, Mac OS X, Linux, iOS, and Android .This game is not yet a released but you could pre-purchased it on steam as this game released on 28 January 2014.

Game link: http://www.brokenagegame.com/
Steam link: http://store.steampowered.com/app/232790/



This is point and click adventure game where you control two characters in the game,Shay voiced by Elijah Wood and Vella voiced by Massasa Moyo.The game's development is being chronicled by an episodic series of documentaries produced by 2 Player Productions.Back in February of 2012, legendary game designer Tim Schafer took to Kickstarter to subvert the old ways of video game funding. If he had taken the usual route in pitching the classically styled point-and-click adventure game he wanted to make—the genre that originally made him famous, and one he hadn't worked on for over a decade—"a publisher would laugh in my face," he said. Fund me directly instead, he insisted, and you could expect something different from the usual blockbuster.

Even before the game starts, there's a lot riding on Broken Age's shoulders—more than most Kickstarted games. It didn't simply have a successful crowd-funding campaign, though raising $3,336,371 so that Grim Fandango creator Tim Schafer could make a new adventure was nothing to sniff at. It was the crowd-funding campaign, the one that established that developers really could put fans in charge of their future—a landmark moment that directly inspired every other revival from Tex Murphy to Star Citizen. This comes with Expectations. While Broken Age isn't the first Kickstarted game to land, it's the one that most has to reward that initial faith. After all, it started a gaming revolution before it was even named.

At first, Double Fine appears to be holding the players' hands a little too much. Early "puzzles" are more like simple busy work, and there's a lot of repetition and railroading that chugs the story along at an almost rushed pace. However, these establishing scenes soon give way to a game that unfolds at an impressively natural pace, slowly opening itself up and easing players into its strange little world. While there are no mind-breaking leaps of logic - as found in the classic adventure games of yesterdecade - Broken Age settles into a very nice reflection of classic point 'n click exploits, as players match wits with the world's colorful inhabitants, pick up items, and combine stuff to solve riddles and overcome hindrances.

Give Shay a nudge, and you wake him on a spaceship. His only companions are overprotective "parents" who exist on computer screens, along with walking, talking dolls who get into fake, super-simplified predicaments (like getting buried in mountains of delicious ice cream—good thing you have a spoon in your inventory!). Shay yawns through these playtime diversions until he discovers a devious man in a wolf's mask who promises adventure: "When you tire of child's play, when you're ready for real danger, come and see me."

Point to Vella, and you rouse her from slumber against a pastel-colored tree in the colorful town of Sugar Bunting ("where the sweetness is baked in"). Today, she must say goodbye to her family—and, presumably, her life—by way of a centuries-old ritual, to be eaten by a terrifying beast known as the Mog Chothra. This whip-smart girl wants no part of it, of course, so her adventure begins with figuring out how to escape monstrous consumption.

Players can switch between Shay and Vella at will, giving quick access to twice as many locations and giving you even more room to roam around the world and admire the scrumptious direction. Broken Age's watercolor-and-crayon aesthetic lends itself to explosions in color and diversity in setting; as a result, a logger's tucked-away, heavily decorated cabin is nearly as impressive as a marshmallow-fluff city in the clouds or a candyland-styled playroom on the spaceship.

Still, the first act ends with hope for a little more harmony between Shay and Vella's quests, at least. Presumably, we'll see the best characters return in the still-pending second chapter, which may deliver a greater plot payoff (it's admittedly hard to review the totality of a story that's only half finished at this point).

Kickstarter backers may have pledged their cash with hopes for a classic point-and-click game, but Broken Age: Act One plays less like that and more like the only genre that would prove even less lucrative to traditional publishers: an interactive storybook. Still, in its first chapter, Broken Age's high level of polish and highly memorable characters are a testament to just what can be accomplished with the blind faith of so many fans.

I would this game a score 8 out of 10.So what do you guys think, what your thoughts about this game, why don't you share your thoughts in the comment section down below.

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