17 January 2014

Saints Row IV Review

Hello there,I'm Accel and this is my review of the new Saints Row IV or also known as SR4. This is the fourth installment of this game series.This game was developed by newly-bought Deep Silver Volition and published by Deep Silver.This game was released on August 2014 worldwide across all platform except September in Australia and this year for Japan.

Game link: http://www.saintsrow.com/
Steam link: http://store.steampowered.com/app/206420/ (its on 50% sale as for to day)



Saints Row IV is stupid. Its jokes are hit and miss, it suffers from terrible production values, and none of its gameplay elements stand up to close scrutiny. And yet somehow, despite all its manifest faults, it works. Like an inconsistent sketch show you forgive the many failures simply because the successes are so much more memorable and unexpected. Saints Row IV gets away with a lot and that’s one of its most endearing qualities.

Saints Row 4 once again drops you into the shoes of The Boss, leader of the Saints and now the free world. While preparing to give a speech at the White Crib in Washington, Earth is invaded by aliens known as the Zin–led by their ruler Zinyak. Upon making themselves known and destroying the White Crib, the Zin begin capturing people–the Saints included–and imprisoning them in a simulation of Steelport. Steelport itself is a huge, sprawling city full of houses, skyscrapers, industrial plants and gigantic alien towers. Throughout the city you will find all kinds of collectibles like data clusters, statues of Zinyak to destroy or old school text based adventures to name a few.

Areas are literally the same, almost copy pasted from the third game, but with a brand new alien paint job. With some manipulation of the simulation, you are granted super human abilities, and by Zimos pimp stick, it is awesome! Just pause for a second and imagine the love child of Infamous and Grand Theft Auto, and you have Saints Row IV.This is not to say that there are no minor niggles. Sure the super sprinting and power jumping makes traversing this city as seamless and fun as ever, but some of the powers you unlock just seem so unimaginative and boring. In Infamous for example, the developers used one element (electricity) and gave it so many different applications as the game progressed, keeping it fresh and fun.

It’s just a little disappointing to think that Volition have had some really insane and awesome ideas for their previous games, but stumbled when putting together the powers for Saints Row IV. Telekinesis? Revolutionary! Fire/Ice/Mind control blasts? Exciting as a brick, but hey maybe that’s just me.

Saints Row IV is bloated and sloppy but its absolute refusal to take itself seriously is reason enough to recommend it in these of days of morosely serious real-world simulations. Not only that but the game’s co-op options remain far more advanced than most other open world games and its character customisation tool is still the best in the business. Although there are more misses than hits, some of the jokes certainly do work. Having to rescue your gang members from a 1960s sitcom world, with the judicious use of a dubstep gun, or from a parody of Splinter Cell is genuinely funny and worth the elaborate set-up.

Within an hour or two of playing Saints Row IV, I had the ability to run up walls, making even the tallest skyscraper reachable. I got access to a flying vehicle in the same time frame, meaning I had the choice of simply using it to blow up enemies the easy way, instead of fighting on the ground and working for my kills.

Let’s not mention the fact that I can choose to super spring and leap away from any fight I don’t really like, making the game too easy to the point where I only died once in my whole playthrough. Consider this : my entire playtime, spanning the main story as well as every single side quest clocked in at around 19 hours. Either I am the best gamer in the world, or the game was too easy. I can’t play minesweeper to save my life, so the latter must be true.

In fact it’s the closest thing yet to a proper video game parody, in that it dares to take pot shots at specific games and tropes – with some especially meta ones aimed at Mass Effect’s melodramatic romance options, given that it’s the same voice actor involved in both games. However, it’s debatable whether the various gameplay mechanics stolen from Crackdown and Prototype are parodies, homages, or straight-up steals.

In the end Saints Row IV feels like one of the lesser Zucker & Abrahams parody films, throwing as much as possible at the screen and hoping some of the jokes stick. When it works Saints Row IV is hilarious but at other times it’s too ordinary an experience than its absurd set-up should allow and I would this game a score 7 out of 10.So what do you guys think, what your thoughts about this game, why don't you share your thoughts in the comment section down below.

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