30 January 2014

Nidhogg indie game review

Hello there, I'm Accel and this is my review on Nidhogg. This is tug of war fencing two player fighting get eaten by a monster at the end of a level game. This game is developed by Messhof and released only on Windows and on Steam (there are no CD distribution for this game).This game has came out on January 13 2014 worldwide.

Game link: http://www.nidhogggame.com/
Steam link: http://store.steampowered.com/app/94400/



I swear some indie games just don’t want you to buy them. In this case one look at the screenshots and an attempt to pronounce the name is probably enough to send most gamers running. But I doesn't exaggerating when I say this is one of the best multiplayer games for years, and certainly in terms of offline play. On top of that it also happens to have the best swordplay of any game in recent memory.This is where an English idioms come in "Do not judge the book by its cover"

Nidhogg looks and sounds like an Atari game drenched in LSD. With a soundtrack by renowned electronic producer Daedalus that’s equally ambient and driving, shifting multicolored backdrops that look like an acid trip gone horribly wrong (or fantastically right; your call), and the crunchiest 8-bit character design this side of the “dragon” from Adventure, Nidhogg is a clear throwback to the games of the past. Despite this decidedly retro aesthetic, Nidhogg features some the most masterfully animated pixels I’ve ever seen. From the showers of pixelated blood that explode from fallen enemies to the massive chandelier that sways to and fro in a massive castle, to deftly cartwheeling over your sword to grab it off the ground, Nidhogg’s unique visuals combine the best of modern technology with the nostalgia of yesteryear.

When you start a new game in Nidhogg, you and another combatant have nothing more than a fencing sword in-hand and the cold ground underneath your feet. You can move backwards and forwards, jump over your opponent, or do what comes naturally and stab the enemy straight in the face. Each can raise and lower their swords in order to block an attack, but you can also swat your opponent's sword away and jump-kick him or her to the ground.

The solo campaign is not Nidhogg's selling point. While the mechanics are in place and correct, the enemy AI can be incredibly daft at times, and infuriatingly efficient at dispatching you at others. Two simply designed characters face off against each other in one of four arenas and must kill each other with a well placed jab of their sword so they can progress, before engaging in another battle further along the way. There's several screens to scrap through in each level before the winner emerges in front of a screaming crowd and subsequently gets eaten by a giant worm.

All of Nidhogg's charm can be found in the local multiplayer modes. The vanilla vs. mode is unbelievably fun when played with a friend. The simplicity of the controls make it quickly accessible to newcomers, but there's enough variation in there to keep things interesting for more seasoned players. Each player's sword can jab low, mid or high, and there can be long uninterrupted sparring sessions as players seek out an advantageous opening. There's also plenty of ways of breaking up the repetitious clashing of swords, for example you can throw your blade into your opponent, which like every other sword poke is a one-hit kill. You can also jump and duck and roll, and punch when you've got no sword, and perform flying drop kicks, and pull your opponent's beating heart out of their chest when they're lying defenceless on the ground.

There are four arenas to choose from, each one adding its own set of wrinkles to the already stellar combat. The mines are filled with confining corridors preventing jumping and sword throws, and conveyor belts that can send you careening into a bottomless pit. Fighting in the clouds can obstruct your vision, or send you plummeting to your doom if you aren’t careful. The wilds host multiple levels of platforms and stance-obscuring tall grass. Lastly, the castle holds numerous rooms and choke points to bait your opponent into losing their sword. Each arena allows for numerous strategies and endless replayability.The only cons that I could find in this game is the price, it simply too expensive for a game that look like a flash game.

So in the end I would give this game a score 8 out of 10. So what do you guys think, ready to stab 8-bit people on their face. Why don't you share Your thoughts down in the comment section below.


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